Today, we'll be looking at Aspects. They're from my newest story, and in order for this to work, I'll explain a little of the background plot:
In this universe, a creature known only as Villaja has been terrorising the lands for years. Nobody knows where it comes from, whether there's more of it or anything about it, except that it's stronger than anything they can throw at it, and it can't be killed- at least by what they've got. Finally, ten of the gods take up arms and go to fight it, only to soon realise that they, too, can't beat it. Unfortunately, they've also managed to really piss it off, and it's going to take them all down- so they retreat to their realm and destroy the entrance, thus permanently (or at least, for a bloody long time) blocking them from the mortal lands. However, they can still be contacted by prayer, and they leave behind ten stones- the Aspect stones. Whenever trouble arises, the stones turn up near the people who match the domain of the respective god, and they act for the gods in the matter.
So, the power details:
Aspects are given their powers by the stones. The stones are all linked- they all turn up at the same time, and if one is disconnected, all of them are. Aspects are also linked through the stones- each one can feel if another is around, and they can all feel if someone dies or is close to death.
The stones are all located in the base of each Aspect's throat. They cannot be removed by normal means. Each stone is about the size of an iPod Shuffle and is a different colour.
What the stones do:
The stones contain the power of gods. When connected to an Aspect, the stone provides a gateway for that god to talk to the Aspect and to manifest in the mortal world- but only as an insubstantial, ghost-like form, unable to interact with the mortal world. The gods provide the Aspects with guidance, direction and protection. Aspects are very hard to kill with the stones connected, and most weapons tend to bounce off them. Aspects can all manifest one of ten weapons, the weapons used against Villaja, but these weapons are not Aspect-specific, since the gods realised that people tend to be very different, especially in weapon choice. In addition, invoking their god or domain gives an Aspect's actions more power, especially the visible kind. Aspects can also sense people whose actions tend to correspond with their domains- for instance, the Aspect of Bravery could sense a brave person, and the Aspect of Wisdom a very wise person.
The most important thing the Aspects can do is use their powers on Villaja. Occasionally, the Can Villaja was Sealed in becomes unsealed (usually when Aspects die or there's religious turmoil) and so the Aspects go Seal it up. By combining their powers, they can reseal Villaja, and they can also fight it, but they can't win either, no matter how much damage they do. Whatever works.